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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS bool InputKey
(
const FInputKeyParams& Params |
Handles a key input event. Returns true if there is an action that handles the specified key. | GameFramework/PlayerInput.h | |
virtual bool InputKey
(
const FInputKeyEventArgs& Params |
Handles a key input event. Returns true if there is an action that handles the specified key. | GameFramework/PlayerInput.h |
InputKey(const FInputKeyParams &)
Description
Handles a key input event. Returns true if there is an action that handles the specified key.
| Name | InputKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS bool InputKey
(
const FInputKeyParams & Params
)
InputKey(const FInputKeyEventArgs &)
Description
Handles a key input event. Returns true if there is an action that handles the specified key.
| Name | InputKey |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual bool InputKey
(
const FInputKeyEventArgs & Params
)