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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Returns the owning local player of this Input Object. This will only be valid if there is a current outer player controller.
| Name | GetOwningLocalPlayer |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
ULocalPlayer * GetOwningLocalPlayer() const