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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FKeyState * GetKeyState
(
FKey InKey |
GameFramework/PlayerInput.h | ||
const FKeyState * GetKeyState
(
FKey InKey |
GameFramework/PlayerInput.h |
GetKeyState(FKey)
| Name | GetKeyState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
FKeyState * GetKeyState
(
FKey InKey
)
key state of the InKey
GetKeyState(FKey)
| Name | GetKeyState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
const FKeyState * GetKeyState
(
FKey InKey
) const