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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Evaluates the current state of the KeyStateMap this tick. Should only be called from UPlayerInput::ProcessInputStack
| Name | EvaluateKeyMapState |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual void EvaluateKeyMapState
(
const float DeltaTime,
const bool bGamePaused,
TArray < TPair< FKey , FKeyState * > > & KeysWithEvents
)