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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Called on any input component which was not evaluated due to the input being blocked by another component earlier in the stack. These input components will not have had the EvaluateInputComponentDelegates flow executed, because they are blocked. This is a good spot to reset any delegate values if desired to reflect that they didn't execute for next frame.
| Name | EvaluateBlockedInputComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
virtual void EvaluateBlockedInputComponent
(
UInputComponent * InputComponent
)