Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPlayerInput
Description
Rather than processing input, consume it and discard without doing anything useful with it. Like calling ProcessInputStack() and ignoring all results.
| Name | DiscardPlayerInput |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PlayerInput.h |
| Include Path | #include "GameFramework/PlayerInput.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UserInterface/PlayerInput.cpp |
void DiscardPlayerInput()