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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsSpringComponent
Description
Returns the spring compression as a normalized scalar along spring direction. 0 implies spring is at rest 1 implies fully compressed
| Name | GetNormalizedCompressionScalar |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSpringComponent.h |
| Include Path | #include "PhysicsEngine/PhysicsSpringComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSpring.cpp |
UFUNCTION (BlueprintCallable, Category=Physics)
float GetNormalizedCompressionScalar() const