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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsSettings
Description
Load Material Type data from INI file this changes displayname meta data. That means we won't need it outside of editor
| Name | LoadSurfaceType |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
| Include Path | #include "PhysicsEngine/PhysicsSettings.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp |
void LoadSurfaceType()