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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsHandleComponent
Description
Grab the specified component at a given location. Does NOT constraint rotation which means the handle will pivot about GrabLocation.
| Name | GrabComponentAtLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
| Include Path | #include "PhysicsEngine/PhysicsHandleComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Physics|Components|PhysicsHandle")
void GrabComponentAtLocation
(
class UPrimitiveComponent * Component,
FName InBoneName,
FVector GrabLocation
)