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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicsCollisionHandler
Description
Gives game-specific ability to handle and filter all physics collisions in one place. This is a good place to play sounds and spawn effects, as it does not require special object-specific code.
| Name | HandlePhysicsCollisions_AssumesLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
| Include Path | #include "PhysicsEngine/PhysicsCollisionHandler.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsCollisionHandler.cpp |
virtual void HandlePhysicsCollisions_AssumesLocked
(
TArray < FCollisionNotifyInfo > & PendingCollisionNotifies
)