Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicalAnimationComponent
Description
Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.
| Name | SetSkeletalMeshComponent |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
| Include Path | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicalAnimation)
void SetSkeletalMeshComponent
(
USkeletalMeshComponent * InSkeletalMeshComponent
)