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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPhysicalAnimationComponent
Description
Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.
| Name | GetBodyTargetTransform |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
| Include Path | #include "PhysicsEngine/PhysicalAnimationComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
UFUNCTION (BlueprintCallable, Category=PhysicalAnimation, Meta=(UnsafeDuringActorConstruction))
FTransform GetBodyTargetTransform
(
FName BodyName
) const