Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPawnMovementComponent
Description
Helper to see if move input is ignored. If there is no Pawn or UpdatedComponent, returns true, otherwise defers to the Pawn's implementation of IsMoveInputIgnored().
| Name | IsMoveInputIgnored |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include Path | #include "GameFramework/PawnMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Components|PawnMovement")
virtual bool IsMoveInputIgnored() const