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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPawnMovementComponent
Description
Returns the pending input vector and resets it to zero. This should be used during a movement update (by the Pawn or PawnMovementComponent) to prevent accumulation of control input between frames. Copies the pending input vector to the saved input vector (GetLastMovementInputVector()).
| Name | ConsumeInputVector |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/PawnMovementComponent.h |
| Include Path | #include "GameFramework/PawnMovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PawnMovementComponent.cpp |
UFUNCTION (BlueprintCallable, Category="Pawn|Components|PawnMovement")
virtual FVector ConsumeInputVector()
The pending input vector.