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API > API/Runtime > API/Runtime/Engine
| Name | UParticleSystemReplay |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
| Include Path | #include "Particles/ParticleSystemReplay.h" |
Syntax
UCLASS (HideCategories=Object, AutoExpandCategories=ParticleSystemReplay)
class UParticleSystemReplay : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleSystemReplay
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleSystemReplay
(
const FObjectInitializer& ObjectInitializer |
Particles/ParticleSystemReplay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClipIDNumber | int32 | Unique ID number for this replay clip | Particles/ParticleSystemReplay.h |
|
| Frames | TArray< struct FParticleSystemReplayFrame > | Ordered list of frames | Particles/ParticleSystemReplay.h |
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
Particles/ParticleSystemReplay.h |