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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
Set a named float instance parameter on this ParticleSystemComponent. This is for function parity with the VFX Marshaller. The bool is converted and then set to a float.
Set a named float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not. This maps a boolean to a float for parity as cascade doesn't have booleans. This for adding functionality to the parent UFXSystemComponent to set boolean variables.
Virtual Inheritance
- UFXSystemComponent::SetBoolParameter → UParticleSystemComponent::SetBoolParameter
| Name | SetBoolParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual void SetBoolParameter
(
FName ParameterName,
bool Param
)