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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationRule, AutoAttachRotationRule, AutoAttachScaleRule to the specified parameters. Does not change bAutoManageAttachment; that must be set separately.
Virtual Inheritance
- UFXSystemComponent::SetAutoAttachmentParameters → UParticleSystemComponent::SetAutoAttachmentParameters
| Name | SetAutoAttachmentParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual void SetAutoAttachmentParameters
(
USceneComponent * Parent,
FName SocketName,
EAttachmentRule LocationRule,
EAttachmentRule RotationRule,
EAttachmentRule ScaleRule
)
Parameters
| Name | Remarks |
|---|---|
| Parent | Component to attach to. |
| SocketName | Socket on Parent to attach to. |
| LocationRule | Option for how we handle our location when we attach to Parent. |
| RotationRule | Option for how we handle our rotation when we attach to Parent. |
| ScaleRule | Option for how we handle our scale when we attach to Parent. |
See Also
-
bAutoManageAttachment
-
AutoAttachParent
-
AutoAttachSocketName
-
AutoAttachLocationRule
-
AutoAttachRotationRule
-
AutoAttachScaleRule