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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
Decide which detail mode should be applied to this particle system. If we have an editor override specified, use that. Otherwise use the global cached value
| Name | GetCurrentDetailMode |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
int32 GetCurrentDetailMode() const