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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForceAsyncWorkCompletion
(
EForceAsyncWorkCompletion Behavior, |
If there is async work outstanding, force it to be completed now | Particles/ParticleSystemComponent.h | |
void ForceAsyncWorkCompletion
(
EForceAsyncWorkCompletion Behavior, |
If there is async work outstanding, force it to be completed now | Particles/ParticleSystemComponent.h |
ForceAsyncWorkCompletion(EForceAsyncWorkCompletion, bool)
Description
If there is async work outstanding, force it to be completed now
| Name | ForceAsyncWorkCompletion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
void ForceAsyncWorkCompletion
(
EForceAsyncWorkCompletion Behavior,
bool bDefinitelyGameThread
) const
ForceAsyncWorkCompletion(EForceAsyncWorkCompletion, bool, bool)
Description
If there is async work outstanding, force it to be completed now
| Name | ForceAsyncWorkCompletion |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
void ForceAsyncWorkCompletion
(
EForceAsyncWorkCompletion Behavior,
bool bDefinitelyGameThread,
bool InSkipUpdateDynamicDataDuringTick
)