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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
- This will determine which LOD to use based off the specific ParticleSystem passed in and the distance to where that PS is being displayed.
-
This is distance based LOD not perf based. Perf and distance are orthogonal concepts.
| Name | DetermineLODLevelForLocation |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
virtual int32 DetermineLODLevelForLocation
(
const FVector & EffectLocation
)