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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UParticleSystemComponent
Description
Creates dynamic particle data for rendering the particle system this frame. This function handle creation of dynamic data for regularly simulated particles, but also handles capture and playback of particle replay data.
| Name | CreateDynamicData |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemComponent.cpp |
FParticleDynamicData * CreateDynamicData
(
ERHIFeatureLevel::Type InFeatureLevel
)
Returns the dynamic data to render this frame
Parameters
| Name | Remarks |
|---|---|
| InFeatureLevel | The relevant shader feature level. |