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| Name | UParticleSpriteEmitter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSpriteEmitter.h |
| Include Path | #include "Particles/ParticleSpriteEmitter.h" |
Syntax
UCLASS (CollapseCategories, HideCategories=Object, EditInlineNew, MinimalAPI)
class UParticleSpriteEmitter : public UParticleEmitter
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleEmitter → UParticleSpriteEmitter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleSpriteEmitter
(
const FObjectInitializer& ObjectInitializer |
Particles/ParticleSpriteEmitter.h |
Functions
Public
Overridden from UParticleEmitter
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FParticleEmitterInstance * CreateInstance
(
IParticleEmitterInstanceOwner& InComponent |
Particles/ParticleSpriteEmitter.h | ||
virtual void SetToSensibleDefaults() |
Sets up this emitter with sensible defaults so we can see some particles as soon as its created. | Particles/ParticleSpriteEmitter.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Particles/ParticleSpriteEmitter.h |