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| Name | UParticleModuleVectorFieldRotation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/VectorField/ParticleModuleVectorFieldRotation.h |
| Include Path | #include "Particles/VectorField/ParticleModuleVectorFieldRotation.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="VF Init Rotation"))
class UParticleModuleVectorFieldRotation : public UParticleModuleVectorFieldBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleVectorFieldBase → UParticleModuleVectorFieldRotation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleVectorFieldRotation
(
const FObjectInitializer& ObjectInitializer |
Particles/VectorField/ParticleModuleVectorFieldRotation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxInitialRotation | FVector | Maximum initial rotation applied to the local vector field. | Particles/VectorField/ParticleModuleVectorFieldRotation.h |
|
| MinInitialRotation | FVector | Minimum initial rotation applied to the local vector field. | Particles/VectorField/ParticleModuleVectorFieldRotation.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/VectorField/ParticleModuleVectorFieldRotation.h |