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| Name | UParticleModuleSubUV |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUV.h |
| Include Path | #include "Particles/SubUV/ParticleModuleSubUV.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="SubImage Index"))
class UParticleModuleSubUV : public UParticleModuleSubUVBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleSubUVBase → UParticleModuleSubUV
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleSubUV
(
const FObjectInitializer& ObjectInitializer |
Particles/SubUV/ParticleModuleSubUV.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animation | TObjectPtr< USubUVAnimation > | SubUV animation asset to use. | Particles/SubUV/ParticleModuleSubUV.h | |
| bUseRealTime | uint8 | If true, use real time when updating the image index. | Particles/SubUV/ParticleModuleSubUV.h |
|
| SubImageIndex | FRawDistributionFloat | The index of the sub-image that should be used for the particle. | Particles/SubUV/ParticleModuleSubUV.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float DetermineImageIndex
(
const FContext& Context, |
Determine the current image index to use... | Particles/SubUV/ParticleModuleSubUV.h | |
void InitializeDefaults() |
Initializes the default values for this property | Particles/SubUV/ParticleModuleSubUV.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/SubUV/ParticleModuleSubUV.h | |
virtual bool IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. | Particles/SubUV/ParticleModuleSubUV.h | |
virtual void SetToSensibleDefaults
(
UParticleEmitter* Owner |
For Cascade. | Particles/SubUV/ParticleModuleSubUV.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/SubUV/ParticleModuleSubUV.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/SubUV/ParticleModuleSubUV.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsPostLoadThreadSafe() |
Particles/SubUV/ParticleModuleSubUV.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/SubUV/ParticleModuleSubUV.h | ||
virtual void PostInitProperties() |
Particles/SubUV/ParticleModuleSubUV.h | ||
virtual void PostLoad() |
Particles/SubUV/ParticleModuleSubUV.h |