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| Name | UParticleModuleSourceMovement |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleSourceMovement.h |
| Include Path | #include "Particles/Location/ParticleModuleSourceMovement.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Source Movement"), MinimalAPI)
class UParticleModuleSourceMovement : public UParticleModuleLocationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModuleSourceMovement
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleSourceMovement
(
const FObjectInitializer& ObjectInitializer |
Particles/Location/ParticleModuleSourceMovement.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceMovementScale | FRawDistributionVector | The scale factor to apply to the source movement before adding to the particle location. | Particles/Location/ParticleModuleSourceMovement.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Location/ParticleModuleSourceMovement.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanTickInAnyThread() |
Return false if this emitter requires a game thread tick | Particles/Location/ParticleModuleSourceMovement.h | |
virtual void FinalUpdate
(
const FUpdateContext& Context |
Called on an emitter when all other update operations have taken place INCLUDING bounding box cacluations! | Particles/Location/ParticleModuleSourceMovement.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Location/ParticleModuleSourceMovement.h | ||
virtual void PostInitProperties() |
Particles/Location/ParticleModuleSourceMovement.h |