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| Name | UParticleModuleRotation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleRotation.h |
| Include Path | #include "Particles/Rotation/ParticleModuleRotation.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Initial Rotation"))
class UParticleModuleRotation : public UParticleModuleRotationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleRotationBase → UParticleModuleRotation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleRotation
(
const FObjectInitializer& ObjectInitializer |
Particles/Rotation/ParticleModuleRotation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StartRotation | FRawDistributionFloat | Initial rotation of the particle (1 = 360 degrees). The value is retrieved using the EmitterTime. | Particles/Rotation/ParticleModuleRotation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Rotation/ParticleModuleRotation.h | |
void SpawnEx
(
const FSpawnContext& Context, |
Extended version of spawn, allows for using a random stream for distribution value retrieval | Particles/Rotation/ParticleModuleRotation.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Rotation/ParticleModuleRotation.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Rotation/ParticleModuleRotation.h | ||
virtual void PostInitProperties() |
Particles/Rotation/ParticleModuleRotation.h |