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| Name | UParticleModulePivotOffset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Modules/Location/ParticleModulePivotOffset.h |
| Include Path | #include "Particles/Modules/Location/ParticleModulePivotOffset.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, DisplayName="Pivot Offset", MinimalAPI)
class UParticleModulePivotOffset : public UParticleModuleLocationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModulePivotOffset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModulePivotOffset
(
const FObjectInitializer& ObjectInitializer |
Particles/Modules/Location/ParticleModulePivotOffset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PivotOffset | FVector2D | Offset applied in UV space to the particle vertex positions. | Particles/Modules/Location/ParticleModulePivotOffset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Modules/Location/ParticleModulePivotOffset.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/Modules/Location/ParticleModulePivotOffset.h | |
virtual bool IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. | Particles/Modules/Location/ParticleModulePivotOffset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Particles/Modules/Location/ParticleModulePivotOffset.h |