Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleMeshRotation |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleMeshRotation.h |
| Include Path | #include "Particles/Rotation/ParticleModuleMeshRotation.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Init Mesh Rotation"))
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleRotationBase → UParticleModuleMeshRotation
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleMeshRotation
(
const FObjectInitializer& ObjectInitializer |
Particles/Rotation/ParticleModuleMeshRotation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInheritParent | uint32 | If true, apply the parents rotation as well. | Particles/Rotation/ParticleModuleMeshRotation.h |
|
| StartRotation | FRawDistributionVector | Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). | Particles/Rotation/ParticleModuleMeshRotation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Rotation/ParticleModuleMeshRotation.h | |
void SpawnEx
(
const FSpawnContext& Context, |
Extended version of spawn, allows for using a random stream for distribution value retrieval | Particles/Rotation/ParticleModuleMeshRotation.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Rotation/ParticleModuleMeshRotation.h | ||
virtual bool TouchesMeshRotation() |
Return true if this module impacts rotation of Mesh emitters | Particles/Rotation/ParticleModuleMeshRotation.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Rotation/ParticleModuleMeshRotation.h | ||
virtual void PostInitProperties() |
Particles/Rotation/ParticleModuleMeshRotation.h |