Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleMeshMaterial |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Material/ParticleModuleMeshMaterial.h |
| Include Path | #include "Particles/Material/ParticleModuleMeshMaterial.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Mesh Material"))
class UParticleModuleMeshMaterial : public UParticleModuleMaterialBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleMaterialBase → UParticleModuleMeshMaterial
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleMeshMaterial
(
const FObjectInitializer& ObjectInitializer |
Particles/Material/ParticleModuleMeshMaterial.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshMaterials | TArray< TObjectPtr< class UMaterialInterface > > | The array of materials to apply to the mesh particles. | Particles/Material/ParticleModuleMeshMaterial.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. | Particles/Material/ParticleModuleMeshMaterial.h | |
virtual uint32 RequiredBytesPerInstance() |
Returns the number of bytes the module requires in the emitters 'per-instance' data block. | Particles/Material/ParticleModuleMeshMaterial.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Material/ParticleModuleMeshMaterial.h |