Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleLocationEmitter |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationEmitter.h |
| Include Path | #include "Particles/Location/ParticleModuleLocationEmitter.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Emitter Initial Location"),
MinimalAPI)
class UParticleModuleLocationEmitter : public UParticleModuleLocationBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleLocationBase → UParticleModuleLocationEmitter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleLocationEmitter
(
const FObjectInitializer& ObjectInitializer |
Particles/Location/ParticleModuleLocationEmitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bInheritSourceRotation | uint32 | If true, the spawned particle should inherit the rotation of the source particle. | Particles/Location/ParticleModuleLocationEmitter.h |
|
| EmitterName | FName | Variables. | Particles/Location/ParticleModuleLocationEmitter.h |
|
| InheritSourceRotationScale | float | Amount to scale the source rotation by when inheriting it. | Particles/Location/ParticleModuleLocationEmitter.h |
|
| InheritSourceVelocity | uint32 | If true, the spawned particle should inherit the velocity of the source particle. | Particles/Location/ParticleModuleLocationEmitter.h |
|
| InheritSourceVelocityScale | float | Amount to scale the source velocity by when inheriting it. | Particles/Location/ParticleModuleLocationEmitter.h |
|
| SelectionMethod | TEnumAsByte< enum ELocationEmitterSelectionMethod > | The method to use when selecting a spawn target particle from the emitter. | Particles/Location/ParticleModuleLocationEmitter.h |
|
Functions
Public
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 RequiredBytesPerInstance() |
Returns the number of bytes the module requires in the emitters 'per-instance' data block. | Particles/Location/ParticleModuleLocationEmitter.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Location/ParticleModuleLocationEmitter.h |