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| Name | UParticleModuleCameraOffset |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h |
| Include Path | #include "Particles/Camera/ParticleModuleCameraOffset.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Camera Offset"), MinimalAPI)
class UParticleModuleCameraOffset : public UParticleModuleCameraBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleCameraBase → UParticleModuleCameraOffset
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleCameraOffset
(
const FObjectInitializer& ObjectInitializer |
Particles/Camera/ParticleModuleCameraOffset.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSpawnTimeOnly | uint32 | If true, the offset will only be processed at spawn time | Particles/Camera/ParticleModuleCameraOffset.h |
|
| CameraOffset | FRawDistributionFloat | The camera-relative offset to apply to sprite location | Particles/Camera/ParticleModuleCameraOffset.h |
|
| UpdateMethod | TEnumAsByte< enum EParticleCameraOffsetUpdateMethod > | How to update the offset for this module. | Particles/Camera/ParticleModuleCameraOffset.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Camera/ParticleModuleCameraOffset.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanTickInAnyThread() |
Return false if this emitter requires a game thread tick | Particles/Camera/ParticleModuleCameraOffset.h | |
virtual uint32 RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | Particles/Camera/ParticleModuleCameraOffset.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Camera/ParticleModuleCameraOffset.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Camera/ParticleModuleCameraOffset.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Camera/ParticleModuleCameraOffset.h | ||
virtual void PostInitProperties() |
Particles/Camera/ParticleModuleCameraOffset.h |