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| Name | UParticleModuleAttractorPointGravity |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorPointGravity.h |
| Include Path | #include "Particles/Attractor/ParticleModuleAttractorPointGravity.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Point Gravity"))
class UParticleModuleAttractorPointGravity : public UParticleModuleAttractorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleAttractorBase → UParticleModuleAttractorPointGravity
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleAttractorPointGravity
(
const FObjectInitializer& ObjectInitializer |
Particles/Attractor/ParticleModuleAttractorPointGravity.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Position | FVector | The position of the point gravity source. | Particles/Attractor/ParticleModuleAttractorPointGravity.h |
|
| Radius | float | The distance at which the influence of the point begins to falloff. | Particles/Attractor/ParticleModuleAttractorPointGravity.h |
|
| StrengthRaw | FRawDistributionFloat | The strength of the point source. | Particles/Attractor/ParticleModuleAttractorPointGravity.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Attractor/ParticleModuleAttractorPointGravity.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | Particles/Attractor/ParticleModuleAttractorPointGravity.h | |
virtual void Render3DPreview
(
const FPreviewContext& Context |
Particles/Attractor/ParticleModuleAttractorPointGravity.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Attractor/ParticleModuleAttractorPointGravity.h | ||
virtual void PostInitProperties() |
Particles/Attractor/ParticleModuleAttractorPointGravity.h | ||
virtual void PostLoad() |
Particles/Attractor/ParticleModuleAttractorPointGravity.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Strength_DEPRECATED | TObjectPtr< class UDistributionFloat > | The strength of the point source. | Particles/Attractor/ParticleModuleAttractorPointGravity.h |