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| Name | UParticleModuleAttractorPoint |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorPoint.h |
| Include Path | #include "Particles/Attractor/ParticleModuleAttractorPoint.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Point Attractor"))
class UParticleModuleAttractorPoint : public UParticleModuleAttractorBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleAttractorBase → UParticleModuleAttractorPoint
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleAttractorPoint
(
const FObjectInitializer& ObjectInitializer |
Particles/Attractor/ParticleModuleAttractorPoint.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAffectBaseVelocity | uint32 | If true, the velocity adjustment will be applied to the base velocity. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| bOverrideVelocity | uint32 | If true, set the velocity. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| bUseWorldSpacePosition | uint32 | If true, treat the position as world space. So don't transform the the point to localspace. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Negative_X | uint32 | Whether particles can move along the negative X axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Negative_Y | uint32 | Whether particles can move along the negative Y axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Negative_Z | uint32 | Whether particles can move along the negative Z axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Position | FRawDistributionVector | The position of the point attractor from the source of the emitter. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Positive_X | uint32 | Whether particles can move along the positive X axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Positive_Y | uint32 | Whether particles can move along the positive Y axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Positive_Z | uint32 | Whether particles can move along the positive Z axis. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Range | FRawDistributionFloat | The radial range of the attractor. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| Strength | FRawDistributionFloat | The strength of the point attractor. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
| StrengthByDistance | uint32 | The strength curve is a function of distance or of time. | Particles/Attractor/ParticleModuleAttractorPoint.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Attractor/ParticleModuleAttractorPoint.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Render3DPreview
(
const FPreviewContext& Context |
Particles/Attractor/ParticleModuleAttractorPoint.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Attractor/ParticleModuleAttractorPoint.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Attractor/ParticleModuleAttractorPoint.h | ||
virtual void PostInitProperties() |
Particles/Attractor/ParticleModuleAttractorPoint.h |