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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UPackageMapClient
Description
Slimmed down version of SerializeObject, that writes an object reference given a NetGUID and name (e.g, it does not require the actor to actually exist anymore to serialize the reference). This must be kept in sync with UPackageMapClient::SerializeObject.
Virtual Inheritance
- UPackageMap::WriteObject → UPackageMapClient::WriteObject
| Name | WriteObject |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PackageMapClient.h |
| Include Path | #include "Engine/PackageMapClient.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PackageMapClient.cpp |
virtual bool WriteObject
(
FArchive & Ar,
UObject * InOuter,
FNetworkGUID NetGUID,
FString ObjName
)