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| Name | UOnlineSession |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/OnlineSession.h |
| Include Path | #include "GameFramework/OnlineSession.h" |
Syntax
UCLASS (Config=Game, MinimalAPI)
class UOnlineSession : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UOnlineSession
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOnlineSession
(
const FObjectInitializer& ObjectInitializer |
GameFramework/OnlineSession.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearOnlineDelegates() |
Tear down all delegates used to manage online sessions. | GameFramework/OnlineSession.h | |
virtual void EndOnlineSession
(
FName SessionName |
End the online session specified | GameFramework/OnlineSession.h | |
virtual void HandleDisconnect
(
UWorld* World, |
Called to tear down any online sessions and return to main menu | GameFramework/OnlineSession.h | |
virtual void OnSessionUserInviteAccepted
(
const bool bWasSuccess, |
Called when a user accepts an invite | GameFramework/OnlineSession.h | |
virtual void RegisterOnlineDelegates() |
Register all delegates needed to manage online sessions. | GameFramework/OnlineSession.h | |
virtual void StartOnlineSession
(
FName SessionName |
Start the online session specified | GameFramework/OnlineSession.h |