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World subsystem used to track world info
| Name | UObjectTraceWorldSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/ObjectTrace.h |
| Include Path | #include "ObjectTrace.h" |
Syntax
UCLASS ()
class UObjectTraceWorldSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UObjectTraceWorldSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObjectTraceWorldSubsystem() |
ObjectTrace.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElapsedTime | double | Elapsed time since recording started (or since start of game if RewindDebugger didn't start the trace) | ObjectTrace.h | |
| FrameIndex | uint16 | The frame index incremented each tick | ObjectTrace.h | |
| RecordingIndex | uint16 | Trace Recording identifier (set by RewindDebugger or 0) | ObjectTrace.h |