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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UObjectLibrary
Description
Load an entire subdirectory of blueprints into this object library. Only loads asset data for blueprints of passed in class. Returns number of asset data loaded
| Name | LoadBlueprintAssetDataFromPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ObjectLibrary.h |
| Include Path | #include "Engine/ObjectLibrary.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ObjectLibrary.cpp |
virtual int32 LoadBlueprintAssetDataFromPaths
(
const TArray < FString > & Paths,
bool bForceSynchronousScan
)