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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNullHLODBuilder
Description
Should return true if components generated from this builder need a warmup phase before being made visible. If your components are using virtual textures or Nanite meshes, this should return true, as it will be necessary to warmup the VT & Nanite caches before transitionning to HLOD. Otherwise, it's likely the initial first frames could show a low resolution texture or mesh.
Virtual Inheritance
- UHLODBuilder::RequiresWarmup → UNullHLODBuilder::RequiresWarmup
| Name | RequiresWarmup |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include Path | #include "WorldPartition/HLOD/HLODBuilder.h" |
virtual bool RequiresWarmup() const