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This class represents assets that stores the neural network model data and the conversion from/to the model.
Neural network model profile typically consist of a neural network model data and the config of preprocessing/post-processing of applying this neural network model.
| Name | UNeuralProfile |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NeuralProfile.h |
| Include Path | #include "Engine/NeuralProfile.h" |
Syntax
UCLASS (AutoExpandCategories=NeuralProfile, MinimalAPI)
class UNeuralProfile : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNeuralProfile
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNeuralProfile
(
const FObjectInitializer& ObjectInitializer |
Engine/NeuralProfile.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Guid | FGuid | Engine/NeuralProfile.h | ||
| Settings | FNeuralProfileStruct | Engine/NeuralProfile.h |
|
Functions
Public
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Engine/NeuralProfile.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/NeuralProfile.h |