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| Name | UNetworkSubsystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/Subsystems/NetworkSubsystem.h |
| Include Path | #include "Net/Subsystems/NetworkSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UNetworkSubsystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UNetworkSubsystem
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GroupsManager | UE::Net::FNetConditionGroupManager | Manage the of the subobjects and their relationships to different groups | Net/Subsystems/NetworkSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Access the NetConditionGroupManager | Net/Subsystems/NetworkSubsystem.h | ||
| Const access the NetConditionGroupManager | Net/Subsystems/NetworkSubsystem.h |
Protected
Overridden from UWorldSubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportWorldType
(
const EWorldType::Type WorldType |
Allow the subsystem on every world type. | Net/Subsystems/NetworkSubsystem.h |