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Network settings.
| Name | UNetworkSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetworkSettings.h |
| Include Path | #include "Engine/NetworkSettings.h" |
Syntax
UCLASS (Config=Engine, defaultconfig, Meta=(DisplayName="Network"), MinimalAPI)
class UNetworkSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UNetworkSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNetworkSettings
(
const FObjectInitializer& ObjectInitializer |
Engine/NetworkSettings.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultMaxRepArrayMemory | const int32 | Default MaxRepArrayMemory. | Engine/NetworkSettings.h |
| DefaultMaxRepArraySize | const int32 | Default MaxRepArraySize. | Engine/NetworkSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConsoleVariable | Engine/NetworkSettings.h |
|
||
| DisplayName | Engine/NetworkSettings.h |
|
||
| NetworkEmulationProfiles | TArray< FNetworkEmulationProfileDescription > | This lists the common network emulation profiles that will be selectable in PIE settings | Engine/NetworkSettings.h |
|
| ToolTip | Engine/NetworkSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
Engine/NetworkSettings.h |
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Engine/NetworkSettings.h |