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Network physics manager to initialize data required for rewind/resim
| Name | UNetworkPhysicsSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UNetworkPhysicsSystem : public UWorldSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UNetworkPhysicsSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNetworkPhysicsSystem() |
Physics/NetworkPhysicsComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnWorldPostInit
(
UWorld* World, |
Delegate at world init. | Physics/NetworkPhysicsComponent.h |
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
Implement this for deinitialization of instances of the system | Physics/NetworkPhysicsComponent.h | |
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
Subsystem Init/Deinit. | Physics/NetworkPhysicsComponent.h |