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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsSettingsComponent
Description
Called when a component is unregistered. Called after DestroyRenderState_Concurrent and OnDestroyPhysicsState are called.
Virtual Inheritance
- UActorComponent::OnUnregister → UNetworkPhysicsSettingsComponent::OnUnregister
| Name | OnUnregister |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsSettingsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsSettingsComponent.cpp |
virtual void OnUnregister()