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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsSettingsComponent
Description
Begins Play for the component. Called when the owning Actor begins play or when the component is created if the Actor has already begun play. Actor BeginPlay normally happens right after PostInitializeComponents but can be delayed for networked or child actors. Requires component to be registered and initialized.
Virtual Inheritance
- UActorComponent::BeginPlay → UNetworkPhysicsSettingsComponent::BeginPlay
| Name | BeginPlay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsSettingsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsSettingsComponent.cpp |
virtual void BeginPlay()