Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsComponent
Description
Mark this as controlled through locally relayed inputs rather than controlled as a pawn through a player controller. Set if NetworkPhysicsComponent is implemented on an AActor instead of APawn and it's currently being fed inputs, or if this is controlled by the server. NOTE: The actor for this NetworkPhysicsComponent also needs to be owned by the local client if this is used client-side.
| Name | SetIsRelayingLocalInputs |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
void SetIsRelayingLocalInputs
(
bool bInRelayingLocalInputs
)