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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetworkPhysicsComponent
Description
Returns the current amount of input decay during resimulation as a magnitude from 0.0 to 1.0. Returns 0 if not currently resimulating.
DEPRECATED UE 5.5
| Name | GetCurrentInputDecay |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsComponent.h |
| Include Path | #include "Physics/NetworkPhysicsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsComponent.cpp |
const float GetCurrentInputDecay
(
FNetworkPhysicsData * PhysicsData
)