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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetConnection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsNetReady () |
Returns true if the connection is ready to send and has not exceeded the bandwidth limit yet. | Engine/NetConnection.h | |
virtual int32 IsNetReady
(
bool bSaturate |
Return whether this connection is ready for sending. | Engine/NetConnection.h |
IsNetReady()
Description
Returns true if the connection is ready to send and has not exceeded the bandwidth limit yet.
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual bool IsNetReady() const
IsNetReady(bool)
Description
Return whether this connection is ready for sending.
| Name | IsNetReady |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
virtual int32 IsNetReady
(
bool bSaturate
)