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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UNetConnection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Close () |
Closes the connection (including sending a close notify across the network) NOTE: To be deprecated in the near future. | Engine/NetConnection.h | |
void Close
(
FNetCloseResult&& CloseReason |
Closes the connection (including sending a close notify across the network) | Engine/NetConnection.h | |
void Close
(
FNetResult&& CloseReason |
Closes the connection (including sending a close notify across the network) | Engine/NetConnection.h |
Close()
Description
Closes the connection (including sending a close notify across the network) NOTE: To be deprecated in the near future.
| Name | Close |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
void Close()
Close(FNetCloseResult &&)
Description
Closes the connection (including sending a close notify across the network)
| Name | Close |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
void Close
(
FNetCloseResult && CloseReason
)
Parameters
| Name | Remarks |
|---|---|
| CloseReason | Specifies the reason for the Close |
Close(FNetResult &&)
Description
Closes the connection (including sending a close notify across the network)
| Name | Close |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/NetConnection.h |
| Include Path | #include "Engine/NetConnection.h" |
| Source | /Engine/Source/Runtime/Engine/Private/NetConnection.cpp |
void Close
(
FNetResult && CloseReason
)
Parameters
| Name | Remarks |
|---|---|
| CloseReason | Specifies the reason for the Close |