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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMovementComponent
Description
Update ComponentVelocity of UpdatedComponent. This needs to be called by derived classes at the end of an update whenever Velocity has changed.
| Name | UpdateComponentVelocity |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include Path | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual void UpdateComponentVelocity()