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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/UMovementComponent
Description
Return true if the given collision shape overlaps other geometry at the given location and rotation. The collision params are set by InitCollisionParams().
| Name | OverlapTest |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/MovementComponent.h |
| Include Path | #include "GameFramework/MovementComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/MovementComponent.cpp |
virtual bool OverlapTest
(
const FVector & Location,
const FQuat & RotationQuat,
const ECollisionChannel CollisionChannel,
const FCollisionShape & CollisionShape,
const AActor * IgnoreActor
) const